4 December, 2025

Power of Play 2025

En ny global undersøgelse på tværs af 21 lande og mere end 24.000 spillere viser at gennemsnitsalderen er 41 år.  Mere end halvdelen af Europas befolkning spiller computerspil og 48% af dem er kvinder og 51% er mænd. Undersøgelsen peger samtidig på, hvor stor kulturel og menneskelig værdi der ligger i spil: Fællesskab. Mental og

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2 September, 2024

The Impact of Digital Games

Games are both a media form and a cultural product. They tell the stories in and about our society. Games can be equal parts pastime and formative experiences. At a national level, it is therefore important to understand games as both a cultural form and a leisure activity. We need the conversation about games to be nuanced in order to have a

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2 September, 2024

The Economic Impacts of Video Game Technology Spillover

The latest data for Denmark, Finland, Norway and Sweden shows that, combined, the video game industry itself directly supported over 12,000 jobs in 2021 through over 1,100 companies across those regions. Company revenues exceeded 5.5 billion GBP, driven primarily by Finland and Sweden’s contributions. In total, video game technology spillover contributed 190 million GBP of output

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2 September, 2024

Industry in numbers 2024

The Danish games industry has, in collaboration with the Producers’ Association, annually compiled key data on the games sector. Credit for this report goes to the Producers’ Association. The latest report shows a revenue of 3.6 billion DKK, with exports at 2.6 billion DKK. Underlining the game industry’s strong position as an emerging export sector.

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