When: Thursday, November 27th 2025, from 16:00 – 20:00
Where: The Royal Academy – Auditorium 1 (Festsalen) Philip de Langes Allé 10 1435 København K – See map here https://1435.dk
As 2025 draws to a close, we’d like to take a moment to look back and ahead. So at SpilBar 64, we’ll take stock of what was released this year – and what we can look forward to in the next.
We will welcome four Danish game studios who will talk about their launches in 2025. They will share their experiences, how things went, and what they learned.
Afterwards, we invite anyone interested to take the stage and present a game they’ll release in 2026.
Join us at The Royal Academy on November 27th to witness what we achieved and what the Danish games industry has in store for 2026.
See you there!
OPEN CALL
Do you have a game scheduled for 2026 and want to present & showcase it? Submit it at our wonderful Open Call below! Your game needs to be scheduled for 2026, and you will get a maximum of 5 minutes, including a trailer, to showcase your game on the stage.
Please submit your upcoming game at this form https://forms.gle/L9eGjtatVDpTmsvm9 no later than November 20th.
16:30 Welcome feat. Jakob Ion Wille (The Royal Academy) & Thomas Vigild (DADIU)
16:35 Real Vampires — Inverse Mechanics, Dark Humor and Light Folk Horror – Trine Laier (Those Eyes)
How can 500 years of authentic accounts of vampirism become meaningful play? Trine Laier presents Real Vampires, a game rooted in newly uncovered Polish and Ukrainian tales of the undead. Through “inverse mechanics” — where failure leads to understanding — folklore comes alive in unexpected, human ways.
16:50 Over the fence and into the fray: Launching Neighbors: Suburban Warfare in Early Access – Andreas Bech (Invisible Walls)
A brief presentation of the activities and thoughts leading up to the Early Access release of Neighbors: Surburban Warfare. What we think worked, what we think didn’t work and what we are still trying to figure out.
17:05 From Thesis to Business – What we did right (and wrong) in making Discounty – Anne Elsborg (Crinklecut Studios)
Nothing’s better than hearing someone with a serious dose of survivorship bias tell you how to repeat their success, but it’s all I know, so I will take you through the journey of how we turned a student project into a profitable business with our first game, Discounty. What did we learn over the past four years, and what would we do differently today?
17:20 Coffee Break
17:35 Mind Diver – Victor Breum (Indoor Sunglasses)
Mind Diver launched in September. One month later, it had 97% positive reviews out of 136 total. I’m overjoyed with the rating, and our sales look to end up in the top 10% of the genre. In this talk, I’ll discuss commercial expectations, how we studied genre data to accurately estimate sales numbers, and what artistic success means to me. I’ll share some secrets, and hopefully rant about art vs. commerce with grandeur and naivety, so we all don’t die of number-sickness.
17:50 Quick-fire presentations: Upcoming games in 2026
Short max 5 min presentations/trailers.
Please submit your game to the Open Call here https://forms.gle/L9eGjtatVDpTmsvm9 – then you will get time on stage and presence at the live showcases at the mingling.
18:20 News & Announcements
18:30 Mingling & Live showcases of games
20:00 Good night and goodbye
Trine Laier

Trine Laier is an award-winning game and film director/producer, and founder of Those Eyes. Creator of Cosmic Top Secret, Mouse & Crane, and Real Vampires. She is Deputy Chair of the Board at NIMBI and serves on the Danish Art Foundation’s Committee.
Andreas Bech

Andreas is a Design Engineer turned artist. Back in 2018 he left his job in the medical industry to follow he’s passion for art and illustration. Following a brief period of freelance work Andreas landed at Invisible Walls where he have worked on First Class Trouble (2021) and Neighbors: Suburban Warfare (EA 2025). Andreas started out as a Concept Artist but got entangled in 3D work, UI work and Marketing work as well. All while slowly transitioning into the role of Art Director.
Anne Elsberg

Anne Christina Elsberg is an indie game developer and holds an MSc in Game Design from the IT University of Copenhagen. In 2021 she co-founded Crinkle Cut Games, the studio behind the newly released shopkeeping game Discounty. In her spare time, she co-hosts a Danish podcast about Nintendo alongside two other game designers.
Victor Breum

Hello, it is me who is Victor! I recently launched Mind Diver, a 3D-scanned detective game inside a mind, with my lovely team at Indoor Sunglasses. I graduated from the Film School in 2022, studying as Game Director. I’ve designed analogue treasure hunts, “music games”, and several more regular games. Next, I’m making a cellular automata game about plants, genes, and capital. See more of me at victorbreum.com or https://bsky.app/profile/breum.bsky.social.
More info at https://www.dadiu.dk/calendar/spil-bar-64-save-point-2025